Introduces a new scoring component for vertebral body (VBODY) rewards to improve optimization accuracy. The update includes: - Added `vbody_tensor` to `OptimizationContext` and scoring functions to reward screw placement within the vertebral body. - Enhanced `segment_spinous_process` with diagnostic capabilities to detect spinous process absence (e.g., post-laminectomy). - Improved `resample_img` to prevent physical boundary clipping and handle interpolation more robustly for CT and label data. - Implemented a metadata cache using TinyDB in the preprocessing pipeline to skip low-resolution or insufficient scans efficiently. - Added robust error handling for NFS-based file operations and directory creation. - Added new visualization tools for bone figures and level plotting. refactor(imaging): improve segmentation and resampling precision - Refactored `seg_bone` to support original resolution binary masks and Signed Maurer Distance Maps (SMD) for more accurate boundary handling. - Updated `resample_img` to use `ceil` for output size calculation to ensure full physical coverage. - Optimized `process_single_image` to utilize metadata for skipping processing of invalid or low-quality scans.
705 lines
29 KiB
Python
705 lines
29 KiB
Python
import torch
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import numpy as np
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import matplotlib.pyplot as plt
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from matplotlib.colors import to_rgba
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from matplotlib.lines import Line2D
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from mpl_toolkits.mplot3d.art3d import Poly3DCollection
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import os
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import errno
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import time
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from datetime import datetime
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import csv
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from core.cylinder import generate_cylinder_n_torch, generate_cylinder_o_torch, snap_to_discrete_values
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from core.intersection import center_line_intersections_torch
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from core.scoring import cl_score_torch, compute_overlap_ratio_from_cylinder_mask, cl_score_torch_xfr
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from imaging.orientation import (azimuth_rotation, analyze_vertebral_tilt_contour,
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best_symmetry_plane, best_upper_endplate_plane,
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segment_spinous_process, segment_vertebral_body)
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from utils.helpers import save_with_unique_name
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# Volume absorption 渲染(Beer-Lambert):每 voxel 不透明度 = 1 - exp(-mu * voxel_width)
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# 骨頭核心厚度達 70-90 voxel,沿視線堆疊會使任何 per-voxel alpha 累積成不透明。
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# 因此以「抽稀 (SUBSAMPLE) 降低堆疊數量」+「低 mu 控制每點吸收」兩項共同調出淡薄 X-ray 陰影,
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# 同時保留皮質 / 鬆質的吸收入射差異(mu 比值)。
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BONE_MU_CORTICAL = 0.02 # 1/mm → 每 voxel = 1-exp(-0.02*0.5) ~ 0.010
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BONE_MU_TRABECULAR = 0.005 # 1/mm → 每 voxel = 1-exp(-0.005*0.5) ~ 0.0025
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BONE_MARKER_SIZE = 3.0 # 骨骼散點點面積 (pt^2);略大以補償抽稀後的顆粒感
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BONE_SUBSAMPLE = 1 # 每 10 個骨 voxel 畫 1 個,降低堆疊不透明度(1=全畫)
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def _retry_robust(fn, *args, retries=20, delay=0.5, **kwargs):
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"""對 ENOENT/EEXIST 重試:NFS 上輸出樹被外部刪除(或多 worker 併發建同一
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output 目錄)會有短暫的 ENOENT 窗口,重試可恢復;其他錯誤直接丟出。"""
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for i in range(retries):
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try:
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return fn(*args, **kwargs)
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except OSError as e:
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if e.errno not in (errno.ENOENT, errno.EEXIST) or i == retries - 1:
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raise
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time.sleep(delay)
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def set_axes_equal_3d(ax):
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"""
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Make axes of 3D plot have equal scale so that spheres appear as spheres,
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cubes as cubes, etc.
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"""
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x_limits = ax.get_xlim3d()
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y_limits = ax.get_ylim3d()
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z_limits = ax.get_zlim3d()
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x_range = abs(x_limits[1] - x_limits[0])
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x_middle = np.mean(x_limits)
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y_range = abs(y_limits[1] - y_limits[0])
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y_middle = np.mean(y_limits)
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z_range = abs(z_limits[1] - z_limits[0])
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z_middle = np.mean(z_limits)
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plot_radius = 0.5*max([x_range, y_range, z_range])
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ax.set_xlim3d([x_middle - plot_radius, x_middle + plot_radius])
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ax.set_ylim3d([y_middle - plot_radius, y_middle + plot_radius])
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ax.set_zlim3d([z_middle - plot_radius, z_middle + plot_radius])
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try:
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ax.set_box_aspect([1, 1, 1])
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except AttributeError:
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pass
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def res_plt_2_torch(
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spine_tensor: torch.Tensor,
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cortical_tensor: torch.Tensor,
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image_shape: tuple[int, int, int],
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image2_path: str,
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base_folder: str,
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label_str: str,
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diameter_l: float,
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length_l: float,
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diameter_r: float,
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length_r: float,
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best_position_l: list[float],
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best_position_r: list[float],
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swarm_size: int,
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max_iter: int,
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total_time: float,
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spacing: list[float],
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CBT: bool,
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device: torch.device,
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grid=None
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) -> None:
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"""
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Same plotting function as before, but it uses torch-based generation
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and then moves data to CPU for matplotlib 3D scatter.
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"""
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cyl_l = generate_cylinder_n_torch(
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diameter_l,
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length_l,
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best_position_l[0],
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best_position_l[1],
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best_position_l[2],
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best_position_l[3],
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best_position_l[4],
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image_shape,
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spacing,
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device,
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grid
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)
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cyl_lo = generate_cylinder_o_torch(
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diameter_l,
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length_l,
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best_position_l[0],
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best_position_l[1],
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best_position_l[2],
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best_position_l[3],
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best_position_l[4],
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image_shape,
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spacing,
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device,
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grid
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)
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cyl_r = generate_cylinder_n_torch(
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diameter_r,
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length_r,
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best_position_r[0],
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best_position_r[1],
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best_position_r[2],
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best_position_r[3],
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best_position_r[4],
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image_shape,
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spacing,
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device,
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grid
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)
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cyl_ro = generate_cylinder_o_torch(
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diameter_r,
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length_r,
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best_position_r[0],
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best_position_r[1],
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best_position_r[2],
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best_position_r[3],
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best_position_r[4],
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image_shape,
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spacing,
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device,
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grid
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)
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intersections_l, line_mask_l = center_line_intersections_torch(
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best_position_l[0],
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best_position_l[1],
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best_position_l[2],
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best_position_l[3],
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best_position_l[4],
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int(length_l),
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spine_tensor,
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spacing,
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device
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)
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loss_l = cl_score_torch(cortical_tensor, spine_tensor, cyl_l, cyl_lo, intersections_l)
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intersections_r, line_mask_r = center_line_intersections_torch(
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best_position_r[0],
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best_position_r[1],
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best_position_r[2],
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best_position_r[3],
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best_position_r[4],
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int(length_r),
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spine_tensor,
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spacing,
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device
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)
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# loss_r = cl_score_torch(cortical_tensor, spine_tensor, cyl_r, cyl_ro, intersections_r)
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# loss_r 放在下方 VBODY mask 計算之後:計入與 PSO 目標函數相同的 VBODY voxel 獎勵
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if CBT:
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azi = float('nan')
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alt = float('nan')
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else:
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azi = azimuth_rotation(image2_path)
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res = analyze_vertebral_tilt_contour(image2_path, edge_type='superior', show_plot=False, debug=False)
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alt = res['superior']['tilt_angle_deg']
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# Move data to CPU for plotting
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line_mask_l_cpu = line_mask_l.cpu().numpy()
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line_mask_r_cpu = line_mask_r.cpu().numpy()
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cyl_l_cpu = cyl_l.cpu().numpy()
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cyl_lo_cpu = cyl_lo.cpu().numpy()
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cyl_r_cpu = cyl_r.cpu().numpy()
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cyl_ro_cpu = cyl_ro.cpu().numpy()
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spine_cpu = spine_tensor.cpu().numpy()
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z_lin1, y_lin1, x_lin1 = np.where(line_mask_l_cpu == 1)
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z_lin2, y_lin2, x_lin2 = np.where(line_mask_r_cpu == 1)
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z_cyl_l1, y_cyl_l1, x_cyl_l1 = np.where(cyl_l_cpu == 1)
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z_cyl_l2, y_cyl_l2, x_cyl_l2 = np.where(cyl_lo_cpu == 1)
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z_cyl_r1, y_cyl_r1, x_cyl_r1 = np.where(cyl_r_cpu == 1)
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z_cyl_r2, y_cyl_r2, x_cyl_r2 = np.where(cyl_ro_cpu == 1)
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# 骨頭 voxel 依「體積吸收」分成兩組:皮質(高不透明度)與鬆質(低不透明度)
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cortical_cpu = cortical_tensor.cpu().numpy()
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voxel_mm = float(spacing[0])
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alpha_cortical = 1.0 - np.exp(-BONE_MU_CORTICAL * voxel_mm)
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alpha_trabecular = 1.0 - np.exp(-BONE_MU_TRABECULAR * voxel_mm)
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z_corti, y_corti, x_corti = np.where((spine_cpu == 1) & (cortical_cpu == 1))
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z_trab, y_trab, x_trab = np.where((spine_cpu == 1) & (cortical_cpu == 0))
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# 中矢狀面:骨頭的最佳鏡稱面,一般平面 a·x + b·y + c·z = d(法線方向任意)
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sym = best_symmetry_plane(spine_cpu)
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# 棘突:鏡稱面中線帶(|s|<=w)且在 AP 谷底之後側的骨 voxel,換不同顏色標示
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# 棘突缺如(先前 laminectomy / 棘突切除)時 sp_mask=None,不標示。
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sp_mask, sp_th, sp_info = segment_spinous_process(spine_cpu, sym)
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if sp_info['mode'] == 'no_spinous':
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top_off = f"{sp_info['top_off']:.1f}" if sp_info.get('top_off') is not None else 'n/a'
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print(f"[NO-SP] 中線後側缺如(先前 laminectomy / 棘突切除): "
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f"deficit={sp_info['deficit']:.1f} voxel ({sp_info['deficit'] * 0.5:.1f} mm), "
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f"rear3={sp_info['rear3']} voxel, top_off={top_off} voxel "
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f"-> 不標示棘突;椎體用放寬後側谷底切分")
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sp_corti = sp_trab = None
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elif sp_mask is not None and sp_mask.any():
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sp_corti = sp_mask[z_corti, y_corti, x_corti]
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sp_trab = sp_mask[z_trab, y_trab, x_trab]
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sp_n_bone = max(int(spine_cpu.sum()), 1)
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print(f"[SPINOUS] n={sp_info['n_sp']} "
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f"({100.0 * sp_info['n_sp'] / sp_n_bone:.1f}% of bone) "
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f"band=+/-{sp_info['band_w']:.1f} voxel AP>={sp_info['ap_thresh']:.1f} "
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f"mode={sp_info['mode']}")
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else:
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sp_corti = sp_trab = None
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# 上終板平面:RANSAC 擬合骨頭頂面(前側)的最佳 a·x + b·y + c·z = d
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symp = best_upper_endplate_plane(spine_cpu)
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# 椎體:上終板之下(排除跨終板的後側構造)且中線 AP 谷底之前側的骨 voxel,
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# 換不同顏色標示(見 segment_vertebral_body;谷底優先取中線帶,
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# 中線搜尋 fallback 時退回終板下整體 AP 分佈谷底)
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vb_mask, vb_th, vb_info = segment_vertebral_body(spine_cpu, sym, symp,
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sp_th, sp_info['mode'])
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if vb_mask is not None and vb_mask.any():
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vb_corti = vb_mask[z_corti, y_corti, x_corti]
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vb_trab = vb_mask[z_trab, y_trab, x_trab]
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print(f"[VBODY] n={vb_info['n_vb']} "
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f"({100.0 * vb_info['n_vb'] / max(int(spine_cpu.sum()), 1):.1f}% of bone) "
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f"AP<{vb_info['ap_thresh']:.1f} mode={vb_info['mode']}")
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if vb_info['mode'] == 'quantile':
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print(f"[VBODY] WARNING: 未找到體/弓後側谷底,閾值退回 55 百分位 "
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f"(可能切進椎體內),建議人工核對該 level 的椎體邊界")
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else:
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vb_corti = vb_trab = None
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print(f"[VBODY] skipped: {vb_info['mode']}")
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# loss_r 使用與 PSO 目標函數相同的 VBODY 獎勵(回報分數與優化一致)
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vbody_tensor = None
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if vb_mask is not None and vb_mask.any():
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vbody_tensor = torch.from_numpy(vb_mask.astype(np.uint8)).to(device=device)
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loss_r = cl_score_torch_xfr(cortical_tensor, spine_tensor, cyl_r, cyl_ro, intersections_r,
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vbody_tensor=vbody_tensor)
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# X-ray 外觀:骨頭合成一個半透明體積吸收點雲(下方);
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# 螺絲(中心線 + 圓柱 + 入口軌跡延长)合成一個全不透明點雲,永遠畫在骨頭之上
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def _rgba_block(n, color, a):
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arr = np.empty((n, 4))
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arr[:] = to_rgba(color)
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arr[:, 3] = a
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return arr
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x_bone = np.concatenate([x_corti, x_trab])
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y_bone = np.concatenate([y_corti, y_trab])
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z_bone = np.concatenate([z_corti, z_trab])
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bone_rgba = np.concatenate([
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_rgba_block(len(x_corti), 'lightblue', float(alpha_cortical)),
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_rgba_block(len(x_trab), 'lightblue', float(alpha_trabecular)),
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])
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bone_size = np.full(len(x_bone), BONE_MARKER_SIZE)
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# 抽稀:降低堆疊不透明度以呈現淡薄 X-ray 陰影
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if BONE_SUBSAMPLE > 1:
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x_bone = x_bone[::BONE_SUBSAMPLE]
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y_bone = y_bone[::BONE_SUBSAMPLE]
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z_bone = z_bone[::BONE_SUBSAMPLE]
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bone_rgba = bone_rgba[::BONE_SUBSAMPLE]
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bone_size = bone_size[::BONE_SUBSAMPLE]
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# 平面 patch 的範圍用「完整骨頭」(含 VBODY / SP)算:
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# VBODY 前側是整顆骨最前緣,剔除後綠色終板 patch 會縮小
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x_bone_all, y_bone_all, z_bone_all = x_bone, y_bone, z_bone
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# VBODY / 棘突拆成獨立上層(在 _fill_ax 內畫):
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# 繪製順序 基底骨(5) < VBODY gold(6) < SP purple(6.5) < 終板(7) < 鏡稱面(8) < 螺絲(10)
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# axial 視角(ax3)相機在 +y 前側,椎體 physically 擋在棘突與相機之間,
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# 棘突最後畫 -> 紫色不被 gold 遮住
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vb_flag = np.zeros(x_bone.shape, dtype=bool)
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sp_flag = np.zeros(x_bone.shape, dtype=bool)
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if vb_corti is not None:
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f = np.concatenate([vb_corti, vb_trab]).astype(bool)
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if BONE_SUBSAMPLE > 1:
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f = f[::BONE_SUBSAMPLE]
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vb_flag |= f
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if sp_corti is not None:
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f = np.concatenate([sp_corti, sp_trab]).astype(bool)
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if BONE_SUBSAMPLE > 1:
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f = f[::BONE_SUBSAMPLE]
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sp_flag |= f
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vbody_pts = None
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vbody_mask = vb_flag & ~sp_flag
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if vbody_mask.any():
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vbody_pts = (x_bone[vbody_mask], y_bone[vbody_mask], z_bone[vbody_mask])
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sp_pts = None
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if sp_flag.any():
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sp_pts = (x_bone[sp_flag], y_bone[sp_flag], z_bone[sp_flag])
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# 基底骨層去掉 VBODY / SP voxel(由上面的專屬圖層畫)
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base_mask = ~(vb_flag | sp_flag)
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x_bone = x_bone[base_mask]
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y_bone = y_bone[base_mask]
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z_bone = z_bone[base_mask]
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bone_rgba = bone_rgba[base_mask]
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bone_size = bone_size[base_mask]
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x_screw = np.concatenate([x_lin1, x_lin2, x_cyl_l1, x_cyl_l2, x_cyl_r1, x_cyl_r2])
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y_screw = np.concatenate([y_lin1, y_lin2, y_cyl_l1, y_cyl_l2, y_cyl_r1, y_cyl_r2])
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z_screw = np.concatenate([z_lin1, z_lin2, z_cyl_l1, z_cyl_l2, z_cyl_r1, z_cyl_r2])
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_a, _b, _c, _d = sym['plane']
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_n = np.array([_a, _b, _c])
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_u = np.array(sym['u'])
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_v = np.array(sym['v'])
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_p0 = _d * _n # 平面上最接近原點的點
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xyz_bone = np.stack([x_bone_all - _p0[0], y_bone_all - _p0[1], z_bone_all - _p0[2]], axis=1)
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_pu = xyz_bone @ _u
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_pv = xyz_bone @ _v
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_U_, _V_ = np.meshgrid(np.linspace(_pu.min(), _pu.max(), 8),
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np.linspace(_pv.min(), _pv.max(), 8))
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_Xp = _p0[0] + _U_ * _u[0] + _V_ * _v[0]
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_Yp = _p0[1] + _U_ * _u[1] + _V_ * _v[1]
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_Zp = _p0[2] + _U_ * _u[2] + _V_ * _v[2]
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_EX = _EY = _EZ = None
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if symp is not None:
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_ea, _eb, _ec, _ed = symp['plane']
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_en = np.array([_ea, _eb, _ec])
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_eu = np.array(symp['u'])
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_ev = np.array(symp['v'])
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_ep0 = _ed * _en
|
||
xz_ep = np.stack([x_bone_all - _ep0[0], y_bone_all - _ep0[1], z_bone_all - _ep0[2]], axis=1)
|
||
_pu_ep = xz_ep @ _eu
|
||
_pv_ep = xz_ep @ _ev
|
||
_EU, _EV = np.meshgrid(np.linspace(_pu_ep.min(), _pu_ep.max(), 8),
|
||
np.linspace(_pv_ep.min(), _pv_ep.max(), 8))
|
||
_EX = _ep0[0] + _EU * _eu[0] + _EV * _ev[0]
|
||
_EY = _ep0[1] + _EU * _eu[1] + _EV * _ev[1]
|
||
_EZ = _ep0[2] + _EU * _eu[2] + _EV * _ev[2]
|
||
screw_rgba = np.concatenate([
|
||
_rgba_block(len(x_lin1), 'r', 1.0),
|
||
_rgba_block(len(x_lin2), 'r', 1.0),
|
||
_rgba_block(len(x_cyl_l1), 'darkcyan', 1.0),
|
||
_rgba_block(len(x_cyl_l2), 'pink', 1.0),
|
||
_rgba_block(len(x_cyl_r1), 'blue', 1.0),
|
||
_rgba_block(len(x_cyl_r2), 'pink', 1.0),
|
||
])
|
||
screw_size = np.concatenate([
|
||
np.full(len(x_lin1), 3), np.full(len(x_lin2), 3),
|
||
np.full(len(x_cyl_l1), 36), np.full(len(x_cyl_l2), 36),
|
||
np.full(len(x_cyl_r1), 36), np.full(len(x_cyl_r2), 36),
|
||
])
|
||
|
||
fig = plt.figure(figsize=(12, 12))
|
||
|
||
legend_handles = [
|
||
Line2D([], [], marker='o', ls='', ms=6, color='darkcyan', label='Cylinder(L)'),
|
||
Line2D([], [], marker='o', ls='', ms=6, color='blue', label='Cylinder(R)'),
|
||
]
|
||
if vb_corti is not None:
|
||
legend_handles.append(
|
||
Line2D([], [], marker='o', ls='', ms=6, color='gold', label='VertebralBody'))
|
||
if sp_corti is not None:
|
||
legend_handles.append(
|
||
Line2D([], [], marker='o', ls='', ms=6, color='purple', label='SpinousProcess'))
|
||
|
||
def _fill_ax(ax):
|
||
# X-ray 外觀:關閉 mplot3d 依深度自動排序 zorder(否則半透明骨頭會被重繪到
|
||
# 螺絲上方);改為固定分層:
|
||
# 基底骨 zorder=5 < VBODY 6 < SP 6.5 < 終板 7 < 鏡稱面 8 < 螺絲 10
|
||
ax.computed_zorder = False
|
||
sc_bone = ax.scatter(x_bone, y_bone, z_bone, c=bone_rgba, s=bone_size, marker='o')
|
||
sc_bone.set_zorder(5)
|
||
if vbody_pts is not None:
|
||
sc_vb = ax.scatter(vbody_pts[0], vbody_pts[1], vbody_pts[2],
|
||
c=to_rgba('gold', 0.95), s=BONE_MARKER_SIZE, marker='o')
|
||
sc_vb.set_zorder(6)
|
||
if sp_pts is not None:
|
||
sc_sp = ax.scatter(sp_pts[0], sp_pts[1], sp_pts[2],
|
||
c=to_rgba('purple', 0.95), s=BONE_MARKER_SIZE, marker='o')
|
||
sc_sp.set_zorder(6.5)
|
||
sc_screw = ax.scatter(x_screw, y_screw, z_screw, c=screw_rgba, s=screw_size, marker='o')
|
||
sc_screw.set_zorder(10)
|
||
# 中矢狀面(理論左右對稱切分面):半透明橘色平面 x = x_mid
|
||
# 平面邊緣畫橘色線,讓 axial / 正視(側看時)也能清楚看到切分線
|
||
plane = ax.plot_surface(_Xp, _Yp, _Zp, color='orange', alpha=0.30,
|
||
linewidth=1.0, edgecolor='orange', rstride=1, cstride=1)
|
||
plane.set_zorder(8)
|
||
# 上終板平面:半透明綠色平面(邊緣綠線)
|
||
if _EX is not None:
|
||
ep = ax.plot_surface(_EX, _EY, _EZ, color='green', alpha=0.35,
|
||
linewidth=1.0, edgecolor='green', rstride=1, cstride=1)
|
||
ep.set_zorder(7)
|
||
|
||
ax1 = fig.add_subplot(221, projection='3d')
|
||
_fill_ax(ax1)
|
||
ax1.set_xlabel('X-axis'); ax1.set_ylabel('Y-axis'); ax1.set_zlabel('Z-axis')
|
||
set_axes_equal_3d(ax1)
|
||
|
||
ax2 = fig.add_subplot(222, projection='3d')
|
||
ax2.view_init(elev=90, azim=-90, roll=0)
|
||
_fill_ax(ax2)
|
||
ax2.set_xlabel('X-axis'); ax2.set_ylabel('Y-axis'); ax2.set_zlabel('Z-axis')
|
||
set_axes_equal_3d(ax2)
|
||
ax2.legend(handles=legend_handles)
|
||
|
||
ax3 = fig.add_subplot(223, projection='3d')
|
||
ax3.view_init(elev=0, azim=90, roll=0)
|
||
_fill_ax(ax3)
|
||
ax3.set_xlabel('X-axis'); ax3.set_ylabel('Y-axis'); ax3.set_zlabel('Z-axis')
|
||
set_axes_equal_3d(ax3)
|
||
|
||
ax4 = fig.add_subplot(224, projection='3d')
|
||
ax4.view_init(elev=0, azim=0, roll=0)
|
||
_fill_ax(ax4)
|
||
ax4.set_xlabel('X-axis'); ax4.set_ylabel('Y-axis'); ax4.set_zlabel('Z-axis')
|
||
set_axes_equal_3d(ax4)
|
||
|
||
cyl_points_l = torch.sum(cyl_l).item()
|
||
cyl_points_r = torch.sum(cyl_r).item()
|
||
|
||
overlap_l = ((cortical_tensor == 1) & (cyl_l == 1)).sum().item()
|
||
overlap_r = ((cortical_tensor == 1) & (cyl_r == 1)).sum().item()
|
||
overlap_b_l = ((spine_tensor == 1) & (cyl_l == 1)).sum().item()
|
||
overlap_b_r = ((spine_tensor == 1) & (cyl_r == 1)).sum().item()
|
||
|
||
overlap_cortical_l = (overlap_l / cyl_points_l) * 100 if cyl_points_l else 0.0
|
||
overlap_cortical_r = (overlap_r / cyl_points_r) * 100 if cyl_points_r else 0.0
|
||
overlap_vertebral_l = (overlap_b_l / cyl_points_l) * 100 if cyl_points_l else 0.0
|
||
overlap_vertebral_r = (overlap_b_r / cyl_points_r) * 100 if cyl_points_r else 0.0
|
||
cb_ratio_l = overlap_cortical_l/overlap_vertebral_l if overlap_vertebral_l else 0.0
|
||
cb_ratio_r = overlap_cortical_r/overlap_vertebral_r if overlap_vertebral_r else 0.0
|
||
user_altitude_l = 90 - best_position_l[4] - alt
|
||
user_altitude_r = 90 - best_position_r[4] - alt
|
||
user_azimuth_l = 90 - best_position_l[3] - azi
|
||
user_azimuth_r = 90 - best_position_r[3] - azi
|
||
|
||
# 螺絲方向向量(與 generate_cylinder_n_torch 同慣例):
|
||
# d = (cos(az)·sin(alt), sin(az)·sin(alt), cos(alt)),alt = 相对 +z 的極角
|
||
# Azimuth 相对鏡稱面(法線 s,theta_v = atan2(sy, sx)):
|
||
# Azimuth_Lateral = az - theta_v - 90 (面內 AP 軸起的帶號發散角,+ = L 側往外,− = R 側)
|
||
# Altitude 相對上終板面(法線 e,朝上):
|
||
# Altitude_Cephalad_Endplate = 90 - (d 與 e 的夾角)
|
||
sym_n = np.asarray(sym['normal'], dtype=float)
|
||
theta_v = float(np.degrees(np.arctan2(sym_n[1], sym_n[0])))
|
||
if symp is not None:
|
||
e_n = np.asarray(symp['normal'], dtype=float)
|
||
e_n = e_n / np.linalg.norm(e_n)
|
||
tau_y = float(np.degrees(np.arctan2(e_n[1], e_n[2])))
|
||
tau_x = float(np.degrees(np.arctan2(e_n[0], e_n[2])))
|
||
else:
|
||
e_n = None
|
||
tau_y = float('nan')
|
||
tau_x = float('nan')
|
||
|
||
def _rel_angles(az_deg, alt_deg):
|
||
az_r = np.radians(az_deg)
|
||
alt_r = np.radians(alt_deg)
|
||
d_v = np.array([np.cos(az_r) * np.sin(alt_r),
|
||
np.sin(az_r) * np.sin(alt_r),
|
||
np.cos(alt_r)])
|
||
az_lateral = az_deg - theta_v - 90.0
|
||
if e_n is not None:
|
||
ang_norm = float(np.degrees(np.arccos(np.clip(d_v @ e_n, -1.0, 1.0))))
|
||
alt_cep = 90.0 - ang_norm
|
||
else:
|
||
alt_cep = float('nan')
|
||
return az_lateral, alt_cep
|
||
|
||
azlat_l, acep_l = _rel_angles(best_position_l[3], best_position_l[4])
|
||
azlat_r, acep_r = _rel_angles(best_position_r[3], best_position_r[4])
|
||
|
||
date_str = datetime.now().strftime("%Y%m%d")
|
||
# 旋轉後影像存在 <volume_id>/rotated/ 下:parent 是 'rotated',
|
||
# 再上一層才是 volume id(未旋轉路徑不受影響)
|
||
img_parent = os.path.dirname(image2_path)
|
||
patient_id = os.path.basename(os.path.dirname(img_parent)) \
|
||
if os.path.basename(img_parent) == 'rotated' else os.path.basename(img_parent)
|
||
output_folder = os.path.join(base_folder, date_str, patient_id)
|
||
_retry_robust(os.makedirs, output_folder, exist_ok=True)
|
||
csv_path = os.path.join(output_folder, 'output.csv')
|
||
|
||
# 欄位標題 (Header)。CBT 模式下恆為 nan 的 2D 參考欄
|
||
# (Azimuth_Diff / Altitude_Diff / User_Azimuth / User_Altitude) 不寫入 CSV。
|
||
headers = [
|
||
'Label', 'Side', 'Diameter', 'Length', 'Swarm_Size', 'Max_Iter',
|
||
'Position_XYZ', 'Raw_Azimuth', 'Raw_Altitude',
|
||
'Intersections', 'Best_Loss', 'cyl_points', 'Overlap_Cortical', 'Overlap_Bone',
|
||
'Cortical_Bone_Ratio',
|
||
'Sym_Theta_v_deg', 'Endplate_Tau_y_deg', 'Endplate_Tau_x_deg',
|
||
'Azimuth_Lateral_deg',
|
||
'Altitude_Cephalad_Endplate_deg',
|
||
'Total_Time'
|
||
]
|
||
|
||
def _fmt(v):
|
||
return '' if not np.isfinite(v) else f"{float(v):.2f}"
|
||
|
||
# 檢查檔案是否存在 (決定是否寫入標題);舊 schema 的檔案按欄位名稱重映射後
|
||
# 改以新 Header 重寫(舊檔多出的欄位捨去、缺的欄位補空白),避免 append 欄位錯位
|
||
file_exists = os.path.isfile(csv_path)
|
||
if file_exists:
|
||
with _retry_robust(open, csv_path, newline='') as f:
|
||
old_rows = [row for row in csv.reader(f) if any(c.strip() for c in row)]
|
||
if not old_rows or old_rows[0] != headers:
|
||
old_h = old_rows[0] if old_rows else None
|
||
with _retry_robust(open, csv_path, 'w', newline='') as f:
|
||
w = csv.writer(f)
|
||
w.writerow(headers)
|
||
for r in (old_rows[1:] if old_rows else []):
|
||
if old_h:
|
||
d = dict(zip(old_h, r))
|
||
w.writerow([d.get(h, '') for h in headers])
|
||
else:
|
||
w.writerow(r + [''] * max(0, len(headers) - len(r)))
|
||
|
||
try:
|
||
with _retry_robust(open, csv_path, 'a', newline='') as csvfile:
|
||
writer = csv.writer(csvfile)
|
||
|
||
# 新檔案寫入 Header
|
||
if not file_exists:
|
||
writer.writerow(headers)
|
||
|
||
# 寫入 Left 數據
|
||
writer.writerow([
|
||
label_str,
|
||
'L',
|
||
diameter_l,
|
||
length_l,
|
||
swarm_size,
|
||
max_iter,
|
||
# f"({best_position_l[0]:.2f}, {best_position_l[1]:.2f}, {best_position_l[2]:.2f})",
|
||
f"({best_position_l[2]:.2f}, {best_position_l[1]:.2f}, {best_position_l[0]:.2f})",
|
||
f"{best_position_l[3]:.2f}",
|
||
f"{best_position_l[4]:.2f}",
|
||
intersections_l,
|
||
f"{loss_l:.2f}",
|
||
cyl_points_l,
|
||
f"{overlap_cortical_l:.2f}",
|
||
f"{overlap_vertebral_l:.2f}",
|
||
f"{(overlap_cortical_l/overlap_vertebral_l if overlap_vertebral_l!=0 else 0):.2f}",
|
||
_fmt(theta_v),
|
||
_fmt(tau_y),
|
||
_fmt(tau_x),
|
||
_fmt(azlat_l),
|
||
_fmt(acep_l),
|
||
f"{total_time:.2f}"
|
||
])
|
||
|
||
# 寫入 Right 數據
|
||
writer.writerow([
|
||
label_str,
|
||
'R',
|
||
diameter_r,
|
||
length_r,
|
||
swarm_size,
|
||
max_iter,
|
||
# f"({best_position_r[0]:.2f}, {best_position_r[1]:.2f}, {best_position_r[2]:.2f})",
|
||
f"({best_position_r[2]:.2f}, {best_position_r[1]:.2f}, {best_position_r[0]:.2f})",
|
||
f"{best_position_r[3]:.2f}",
|
||
f"{best_position_r[4]:.2f}",
|
||
intersections_r,
|
||
f"{loss_r:.2f}",
|
||
cyl_points_r,
|
||
f"{overlap_cortical_r:.2f}",
|
||
f"{overlap_vertebral_r:.2f}",
|
||
f"{(overlap_cortical_r/overlap_vertebral_r if overlap_vertebral_r!=0 else 0):.2f}",
|
||
_fmt(theta_v),
|
||
_fmt(tau_y),
|
||
_fmt(tau_x),
|
||
_fmt(azlat_r),
|
||
_fmt(acep_r),
|
||
f"{total_time:.2f}"
|
||
])
|
||
print(f"[CSV Saved] {csv_path}")
|
||
|
||
except Exception as e:
|
||
print(f"[Error] Failed to write CSV: {e}")
|
||
|
||
fig.text(0.5, 0.98, f'{label_str} Best Position', ha='center', fontsize=15)
|
||
fig.text(
|
||
0.5, 0.44,
|
||
f'L: Diameter = {diameter_l} mm, {length_l} mm, '
|
||
f'R: Diameter = {diameter_r} mm, {length_r} mm, '
|
||
f'Swarm size = {swarm_size}, Iteration = {max_iter}, Total time = {total_time:.2f} s',
|
||
ha='center', fontsize=12
|
||
)
|
||
|
||
# 角度註記:CBT 沒有 2D 參考面(user az/alt 為 nan),Azimuth/Altitude 直接顯示
|
||
# 最佳化出的原始角(=CSV 的 Raw_Azimuth / Raw_Altitude);TPS 沿用 2D 參考之相對角。
|
||
# 另補上相對骨骼的角度(與 CSV 同參數):
|
||
# Azimuth_Lateral = 螺絲在鏡稱面內相對 AP 軸的發散角(+ = L 側往外,− = R 側)
|
||
# Altitude_Endplate = 螺絲相對上終板面的仰角
|
||
# 終板面擬合失敗(nan)時該段自動略過。
|
||
def _fig_angle_segs(az, alt, azlat, acep):
|
||
segs = [f'Azimuth = {az:.2f}', f'Altitude = {alt:.2f}']
|
||
if np.isfinite(azlat):
|
||
segs.append(f'Azimuth_Lateral = {azlat:.2f}')
|
||
if np.isfinite(acep):
|
||
segs.append(f'Altitude_Endplate = {acep:.2f}')
|
||
return ', '.join(segs)
|
||
|
||
if CBT:
|
||
_ang_l = _fig_angle_segs(float(best_position_l[3]), float(best_position_l[4]), azlat_l, acep_l)
|
||
_ang_r = _fig_angle_segs(float(best_position_r[3]), float(best_position_r[4]), azlat_r, acep_r)
|
||
else:
|
||
_ang_l = _fig_angle_segs(user_azimuth_l, user_altitude_l, azlat_l, acep_l)
|
||
_ang_r = _fig_angle_segs(user_azimuth_r, user_altitude_r, azlat_r, acep_r)
|
||
|
||
fig.text(
|
||
0.5, 0.03,
|
||
f'Left : Position = ({best_position_l[2]:.2f}, {best_position_l[1]:.2f}, {best_position_l[0]:.2f}), '
|
||
f'{_ang_l}, '
|
||
f'Intersection = {intersections_l}, Score = {overlap_cortical_l:.2f} / {overlap_vertebral_l:.2f} / {cb_ratio_l:.2f}',
|
||
ha='center', fontsize=8
|
||
)
|
||
fig.text(
|
||
0.5, 0.01,
|
||
f'Right : Position = ({best_position_r[2]:.2f}, {best_position_r[1]:.2f}, {best_position_r[0]:.2f}), '
|
||
f'{_ang_r}, '
|
||
f'Intersection = {intersections_r}, Score = {overlap_cortical_r:.2f} / {overlap_vertebral_r:.2f} / {cb_ratio_r:.2f}',
|
||
ha='center', fontsize=8
|
||
)
|
||
|
||
fig.tight_layout()
|
||
|
||
date_str = datetime.now().strftime("%Y%m%d")
|
||
file_name = os.path.basename(image2_path)
|
||
level = file_name.split('_')[0]
|
||
output_folder = os.path.join(base_folder, date_str, patient_id)
|
||
|
||
if CBT == True:
|
||
way = 'CBT'
|
||
|
||
else:
|
||
way = 'TPS'
|
||
|
||
# 建目錄 + 存檔一起重試:輸出樹被外部刪除(NFS 刪除競態)時,重試會重建目錄
|
||
path = None
|
||
def _save_fig_once():
|
||
nonlocal path
|
||
_retry_robust(os.makedirs, output_folder, exist_ok=True)
|
||
# 檔名只用 level(volume id 已在資料夾名裡,不重複)
|
||
path = save_with_unique_name(output_folder, level, way,
|
||
diameter_l, length_l, diameter_r, length_r,
|
||
swarm_size, max_iter)
|
||
fig.savefig(path, dpi=200, bbox_inches="tight")
|
||
|
||
_retry_robust(_save_fig_once)
|
||
print("[Saved figure]", path)
|
||
plt.close(fig)
|
||
|
||
|
||
def eval_overlap_from_position(
|
||
pos,
|
||
optimize_size: bool,
|
||
spine_tensor: torch.Tensor,
|
||
image_shape,
|
||
spacing,
|
||
device: torch.device,
|
||
grid=None,
|
||
fixed_diameter: float | None = None,
|
||
fixed_length: float | None = None,
|
||
):
|
||
"""
|
||
根據 position 生成 cylinder mask,再算 overlap ratio
|
||
"""
|
||
|
||
if optimize_size:
|
||
d, L = snap_to_discrete_values(pos[5], pos[6])
|
||
params_5 = pos[:5]
|
||
else:
|
||
if fixed_diameter is None or fixed_length is None:
|
||
raise ValueError("fixed_diameter and fixed_length must be provided when optimize_size=False")
|
||
d, L = fixed_diameter, fixed_length
|
||
params_5 = pos
|
||
|
||
z, y, x, az, alt = params_5
|
||
|
||
cyl_mask = generate_cylinder_n_torch(
|
||
d, L,
|
||
z, y, x,
|
||
az, alt,
|
||
image_shape, spacing,
|
||
device=device,
|
||
grid=grid
|
||
)
|
||
|
||
overlap = compute_overlap_ratio_from_cylinder_mask(cyl_mask, spine_tensor)
|
||
return overlap, d, L
|
||
|
||
|