CBT_project/visualization/res_plot_3d.py

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import torch
import numpy as np
import matplotlib.pyplot as plt
from matplotlib.colors import to_rgba
from matplotlib.lines import Line2D
from mpl_toolkits.mplot3d.art3d import Poly3DCollection
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import os
from datetime import datetime
import csv
from core.cylinder import generate_cylinder_n_torch, generate_cylinder_o_torch, snap_to_discrete_values
from core.intersection import center_line_intersections_torch
from core.scoring import cl_score_torch, compute_overlap_ratio_from_cylinder_mask, cl_score_torch_xfr
from imaging.orientation import (azimuth_rotation, analyze_vertebral_tilt_contour,
best_symmetry_plane, best_upper_endplate_plane,
segment_spinous_process)
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from utils.helpers import save_with_unique_name
# Volume absorption 渲染Beer-Lambert每 voxel 不透明度 = 1 - exp(-mu * voxel_width)
# 骨頭核心厚度達 70-90 voxel沿視線堆疊會使任何 per-voxel alpha 累積成不透明。
# 因此以「抽稀 (SUBSAMPLE) 降低堆疊數量」+「低 mu 控制每點吸收」兩項共同調出淡薄 X-ray 陰影,
# 同時保留皮質 / 鬆質的吸收入射差異mu 比值)。
BONE_MU_CORTICAL = 0.02 # 1/mm → 每 voxel = 1-exp(-0.02*0.5) ~ 0.010
BONE_MU_TRABECULAR = 0.005 # 1/mm → 每 voxel = 1-exp(-0.005*0.5) ~ 0.0025
BONE_MARKER_SIZE = 3.0 # 骨骼散點點面積 (pt^2);略大以補償抽稀後的顆粒感
BONE_SUBSAMPLE = 1 # 每 10 個骨 voxel 畫 1 個降低堆疊不透明度1=全畫)
def set_axes_equal_3d(ax):
"""
Make axes of 3D plot have equal scale so that spheres appear as spheres,
cubes as cubes, etc.
"""
x_limits = ax.get_xlim3d()
y_limits = ax.get_ylim3d()
z_limits = ax.get_zlim3d()
x_range = abs(x_limits[1] - x_limits[0])
x_middle = np.mean(x_limits)
y_range = abs(y_limits[1] - y_limits[0])
y_middle = np.mean(y_limits)
z_range = abs(z_limits[1] - z_limits[0])
z_middle = np.mean(z_limits)
plot_radius = 0.5*max([x_range, y_range, z_range])
ax.set_xlim3d([x_middle - plot_radius, x_middle + plot_radius])
ax.set_ylim3d([y_middle - plot_radius, y_middle + plot_radius])
ax.set_zlim3d([z_middle - plot_radius, z_middle + plot_radius])
try:
ax.set_box_aspect([1, 1, 1])
except AttributeError:
pass
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def res_plt_2_torch(
spine_tensor: torch.Tensor,
cortical_tensor: torch.Tensor,
image_shape: tuple[int, int, int],
image2_path: str,
base_folder: str,
label_str: str,
diameter_l: float,
length_l: float,
diameter_r: float,
length_r: float,
best_position_l: list[float],
best_position_r: list[float],
swarm_size: int,
max_iter: int,
total_time: float,
spacing: list[float],
CBT: bool,
device: torch.device,
grid=None
) -> None:
"""
Same plotting function as before, but it uses torch-based generation
and then moves data to CPU for matplotlib 3D scatter.
"""
cyl_l = generate_cylinder_n_torch(
diameter_l,
length_l,
best_position_l[0],
best_position_l[1],
best_position_l[2],
best_position_l[3],
best_position_l[4],
image_shape,
spacing,
device,
grid
)
cyl_lo = generate_cylinder_o_torch(
diameter_l,
length_l,
best_position_l[0],
best_position_l[1],
best_position_l[2],
best_position_l[3],
best_position_l[4],
image_shape,
spacing,
device,
grid
)
cyl_r = generate_cylinder_n_torch(
diameter_r,
length_r,
best_position_r[0],
best_position_r[1],
best_position_r[2],
best_position_r[3],
best_position_r[4],
image_shape,
spacing,
device,
grid
)
cyl_ro = generate_cylinder_o_torch(
diameter_r,
length_r,
best_position_r[0],
best_position_r[1],
best_position_r[2],
best_position_r[3],
best_position_r[4],
image_shape,
spacing,
device,
grid
)
intersections_l, line_mask_l = center_line_intersections_torch(
best_position_l[0],
best_position_l[1],
best_position_l[2],
best_position_l[3],
best_position_l[4],
int(length_l),
spine_tensor,
spacing,
device
)
loss_l = cl_score_torch(cortical_tensor, spine_tensor, cyl_l, cyl_lo, intersections_l)
intersections_r, line_mask_r = center_line_intersections_torch(
best_position_r[0],
best_position_r[1],
best_position_r[2],
best_position_r[3],
best_position_r[4],
int(length_r),
spine_tensor,
spacing,
device
)
# loss_r = cl_score_torch(cortical_tensor, spine_tensor, cyl_r, cyl_ro, intersections_r)
loss_r = cl_score_torch_xfr(cortical_tensor, spine_tensor, cyl_r, cyl_ro, intersections_r)
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azi = azimuth_rotation(image2_path)
res = analyze_vertebral_tilt_contour(image2_path, edge_type='superior', show_plot=False, debug=False)
alt = res['superior']['tilt_angle_deg']
# Move data to CPU for plotting
line_mask_l_cpu = line_mask_l.cpu().numpy()
line_mask_r_cpu = line_mask_r.cpu().numpy()
cyl_l_cpu = cyl_l.cpu().numpy()
cyl_lo_cpu = cyl_lo.cpu().numpy()
cyl_r_cpu = cyl_r.cpu().numpy()
cyl_ro_cpu = cyl_ro.cpu().numpy()
spine_cpu = spine_tensor.cpu().numpy()
z_lin1, y_lin1, x_lin1 = np.where(line_mask_l_cpu == 1)
z_lin2, y_lin2, x_lin2 = np.where(line_mask_r_cpu == 1)
z_cyl_l1, y_cyl_l1, x_cyl_l1 = np.where(cyl_l_cpu == 1)
z_cyl_l2, y_cyl_l2, x_cyl_l2 = np.where(cyl_lo_cpu == 1)
z_cyl_r1, y_cyl_r1, x_cyl_r1 = np.where(cyl_r_cpu == 1)
z_cyl_r2, y_cyl_r2, x_cyl_r2 = np.where(cyl_ro_cpu == 1)
# 骨頭 voxel 依「體積吸收」分成兩組:皮質(高不透明度)與鬆質(低不透明度)
cortical_cpu = cortical_tensor.cpu().numpy()
voxel_mm = float(spacing[0])
alpha_cortical = 1.0 - np.exp(-BONE_MU_CORTICAL * voxel_mm)
alpha_trabecular = 1.0 - np.exp(-BONE_MU_TRABECULAR * voxel_mm)
z_corti, y_corti, x_corti = np.where((spine_cpu == 1) & (cortical_cpu == 1))
z_trab, y_trab, x_trab = np.where((spine_cpu == 1) & (cortical_cpu == 0))
# 中矢狀面:骨頭的最佳鏡稱面,一般平面 a·x + b·y + c·z = d法線方向任意
sym = best_symmetry_plane(spine_cpu)
# 棘突:鏡稱面中線帶(|s|<=w且在 AP 谷底之後側的骨 voxel換不同顏色標示
sp_mask, sp_th, sp_info = segment_spinous_process(spine_cpu, sym)
if sp_mask is not None and sp_mask.any():
sp_corti = sp_mask[z_corti, y_corti, x_corti]
sp_trab = sp_mask[z_trab, y_trab, x_trab]
sp_n_bone = max(int(spine_cpu.sum()), 1)
print(f"[SPINOUS] n={sp_info['n_sp']} "
f"({100.0 * sp_info['n_sp'] / sp_n_bone:.1f}% of bone) "
f"band=+/-{sp_info['band_w']:.1f} voxel AP>={sp_info['ap_thresh']:.1f} "
f"mode={sp_info['mode']}")
else:
sp_corti = sp_trab = None
# X-ray 外觀:骨頭合成一個半透明體積吸收點雲(下方);
# 螺絲(中心線 + 圓柱 + 入口軌跡延长)合成一個全不透明點雲,永遠畫在骨頭之上
def _rgba_block(n, color, a):
arr = np.empty((n, 4))
arr[:] = to_rgba(color)
arr[:, 3] = a
return arr
x_bone = np.concatenate([x_corti, x_trab])
y_bone = np.concatenate([y_corti, y_trab])
z_bone = np.concatenate([z_corti, z_trab])
bone_rgba = np.concatenate([
_rgba_block(len(x_corti), 'lightblue', float(alpha_cortical)),
_rgba_block(len(x_trab), 'lightblue', float(alpha_trabecular)),
])
bone_size = np.full(len(x_bone), BONE_MARKER_SIZE)
# 抽稀:降低堆疊不透明度以呈現淡薄 X-ray 陰影
if BONE_SUBSAMPLE > 1:
x_bone = x_bone[::BONE_SUBSAMPLE]
y_bone = y_bone[::BONE_SUBSAMPLE]
z_bone = z_bone[::BONE_SUBSAMPLE]
bone_rgba = bone_rgba[::BONE_SUBSAMPLE]
bone_size = bone_size[::BONE_SUBSAMPLE]
if sp_corti is not None:
sp_flag = np.concatenate([sp_corti, sp_trab])
if BONE_SUBSAMPLE > 1:
sp_flag = sp_flag[::BONE_SUBSAMPLE]
bone_rgba[sp_flag] = to_rgba('purple', 0.95)
x_screw = np.concatenate([x_lin1, x_lin2, x_cyl_l1, x_cyl_l2, x_cyl_r1, x_cyl_r2])
y_screw = np.concatenate([y_lin1, y_lin2, y_cyl_l1, y_cyl_l2, y_cyl_r1, y_cyl_r2])
z_screw = np.concatenate([z_lin1, z_lin2, z_cyl_l1, z_cyl_l2, z_cyl_r1, z_cyl_r2])
_a, _b, _c, _d = sym['plane']
_n = np.array([_a, _b, _c])
_u = np.array(sym['u'])
_v = np.array(sym['v'])
_p0 = _d * _n # 平面上最接近原點的點
xyz_bone = np.stack([x_bone - _p0[0], y_bone - _p0[1], z_bone - _p0[2]], axis=1)
_pu = xyz_bone @ _u
_pv = xyz_bone @ _v
_U_, _V_ = np.meshgrid(np.linspace(_pu.min(), _pu.max(), 8),
np.linspace(_pv.min(), _pv.max(), 8))
_Xp = _p0[0] + _U_ * _u[0] + _V_ * _v[0]
_Yp = _p0[1] + _U_ * _u[1] + _V_ * _v[1]
_Zp = _p0[2] + _U_ * _u[2] + _V_ * _v[2]
# 上終板平面RANSAC 擬合骨頭頂面(前側)的最佳 a·x + b·y + c·z = d
symp = best_upper_endplate_plane(spine_cpu)
_EX = _EY = _EZ = None
if symp is not None:
_ea, _eb, _ec, _ed = symp['plane']
_en = np.array([_ea, _eb, _ec])
_eu = np.array(symp['u'])
_ev = np.array(symp['v'])
_ep0 = _ed * _en
xz_ep = np.stack([x_bone - _ep0[0], y_bone - _ep0[1], z_bone - _ep0[2]], axis=1)
_pu_ep = xz_ep @ _eu
_pv_ep = xz_ep @ _ev
_EU, _EV = np.meshgrid(np.linspace(_pu_ep.min(), _pu_ep.max(), 8),
np.linspace(_pv_ep.min(), _pv_ep.max(), 8))
_EX = _ep0[0] + _EU * _eu[0] + _EV * _ev[0]
_EY = _ep0[1] + _EU * _eu[1] + _EV * _ev[1]
_EZ = _ep0[2] + _EU * _eu[2] + _EV * _ev[2]
screw_rgba = np.concatenate([
_rgba_block(len(x_lin1), 'r', 1.0),
_rgba_block(len(x_lin2), 'r', 1.0),
_rgba_block(len(x_cyl_l1), 'darkcyan', 1.0),
_rgba_block(len(x_cyl_l2), 'pink', 1.0),
_rgba_block(len(x_cyl_r1), 'blue', 1.0),
_rgba_block(len(x_cyl_r2), 'pink', 1.0),
])
screw_size = np.concatenate([
np.full(len(x_lin1), 3), np.full(len(x_lin2), 3),
np.full(len(x_cyl_l1), 36), np.full(len(x_cyl_l2), 36),
np.full(len(x_cyl_r1), 36), np.full(len(x_cyl_r2), 36),
])
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fig = plt.figure(figsize=(12, 12))
# 圖例色塊提高到可讀不透明度(實際渲染仍用真實吸收 alpha
_leg_alpha_c = max(float(alpha_cortical), 0.35)
_leg_alpha_t = max(float(alpha_trabecular), 0.2)
legend_handles = [
Line2D([], [], marker='o', ls='', ms=5, color=to_rgba('lightblue', _leg_alpha_c), label='Spine (cortical)'),
Line2D([], [], marker='o', ls='', ms=5, color=to_rgba('lightblue', _leg_alpha_t), label='Spine (trabecular)'),
Line2D([], [], marker='o', ls='', ms=2, color='r', label='Centerline'),
Line2D([], [], marker='o', ls='', ms=6, color='darkcyan', label='Cylinder(L)'),
Line2D([], [], marker='o', ls='', ms=6, color='blue', label='Cylinder(R)'),
Line2D([], [], marker='o', ls='', ms=6, color='pink', label='Entry track (outer)'),
Line2D([], [], color='orange', lw=2, alpha=0.6,
label=f"Mirror plane {sym['plane'][0]:+.2f}x {sym['plane'][1]:+.2f}y {sym['plane'][2]:+.2f}z = {sym['plane'][3]:.1f}"),
]
if sp_corti is not None:
legend_handles.append(Line2D([], [], marker='o', ls='', ms=6, color='purple',
label=f"Spinous process (mirror-plane midline, {sp_info['n_sp']} vox)"))
if symp is not None:
legend_handles.append(Line2D([], [], color='green', lw=2, alpha=0.7,
label=f"Upper endplate plane tilt {symp['tilt_deg']:.1f} deg"))
def _fill_ax(ax):
# X-ray 外觀:關閉 mplot3d 依深度自動排序 zorder否則半透明骨頭會被重繪到
# 螺絲上方);改為固定分層:吸收骨頭 zorder=5全不透明螺絲 zorder=10
ax.computed_zorder = False
sc_bone = ax.scatter(x_bone, y_bone, z_bone, c=bone_rgba, s=bone_size, marker='o')
sc_bone.set_zorder(5)
sc_screw = ax.scatter(x_screw, y_screw, z_screw, c=screw_rgba, s=screw_size, marker='o')
sc_screw.set_zorder(10)
# 中矢狀面(理論左右對稱切分面):半透明橘色平面 x = x_mid
# 平面邊緣畫橘色線,讓 axial / 正視(側看時)也能清楚看到切分線
plane = ax.plot_surface(_Xp, _Yp, _Zp, color='orange', alpha=0.30,
linewidth=1.0, edgecolor='orange', rstride=1, cstride=1)
plane.set_zorder(8)
# 上終板平面:半透明綠色平面(邊緣綠線)
if _EX is not None:
ep = ax.plot_surface(_EX, _EY, _EZ, color='green', alpha=0.35,
linewidth=1.0, edgecolor='green', rstride=1, cstride=1)
ep.set_zorder(7)
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ax1 = fig.add_subplot(221, projection='3d')
_fill_ax(ax1)
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ax1.set_xlabel('X-axis'); ax1.set_ylabel('Y-axis'); ax1.set_zlabel('Z-axis')
set_axes_equal_3d(ax1)
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ax2 = fig.add_subplot(222, projection='3d')
ax2.view_init(elev=90, azim=-90, roll=0)
_fill_ax(ax2)
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ax2.set_xlabel('X-axis'); ax2.set_ylabel('Y-axis'); ax2.set_zlabel('Z-axis')
set_axes_equal_3d(ax2)
ax2.legend(handles=legend_handles)
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ax3 = fig.add_subplot(223, projection='3d')
ax3.view_init(elev=0, azim=90, roll=0)
_fill_ax(ax3)
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ax3.set_xlabel('X-axis'); ax3.set_ylabel('Y-axis'); ax3.set_zlabel('Z-axis')
set_axes_equal_3d(ax3)
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ax4 = fig.add_subplot(224, projection='3d')
ax4.view_init(elev=0, azim=0, roll=0)
_fill_ax(ax4)
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ax4.set_xlabel('X-axis'); ax4.set_ylabel('Y-axis'); ax4.set_zlabel('Z-axis')
set_axes_equal_3d(ax4)
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cyl_points_l = torch.sum(cyl_l).item()
cyl_points_r = torch.sum(cyl_r).item()
overlap_l = ((cortical_tensor == 1) & (cyl_l == 1)).sum().item()
overlap_r = ((cortical_tensor == 1) & (cyl_r == 1)).sum().item()
overlap_b_l = ((spine_tensor == 1) & (cyl_l == 1)).sum().item()
overlap_b_r = ((spine_tensor == 1) & (cyl_r == 1)).sum().item()
overlap_cortical_l = (overlap_l / cyl_points_l) * 100 if cyl_points_l else 0.0
overlap_cortical_r = (overlap_r / cyl_points_r) * 100 if cyl_points_r else 0.0
overlap_vertebral_l = (overlap_b_l / cyl_points_l) * 100 if cyl_points_l else 0.0
overlap_vertebral_r = (overlap_b_r / cyl_points_r) * 100 if cyl_points_r else 0.0
cb_ratio_l = overlap_cortical_l/overlap_vertebral_l if overlap_vertebral_l else 0.0
cb_ratio_r = overlap_cortical_r/overlap_vertebral_r if overlap_vertebral_r else 0.0
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user_altitude_l = 90 - best_position_l[4] - alt
user_altitude_r = 90 - best_position_r[4] - alt
user_azimuth_l = 90 - best_position_l[3] - azi
user_azimuth_r = 90 - best_position_r[3] - azi
date_str = datetime.now().strftime("%Y%m%d")
patient_id = os.path.basename(os.path.dirname(image2_path))
output_folder = os.path.join(base_folder, date_str, patient_id)
os.makedirs(output_folder, exist_ok=True)
csv_path = os.path.join(output_folder, 'output.csv')
# 檢查檔案是否存在 (決定是否寫入標題)
file_exists = os.path.isfile(csv_path)
# 欄位標題 (Header)
headers = [
'Label', 'Side', 'Diameter', 'Length', 'Swarm_Size', 'Max_Iter',
'Position_XYZ', 'Raw_Azimuth', 'Azimuth_Diff', 'Raw_Altitude', 'Altitude_Diff',
'Intersections', 'Best_Loss', 'cyl_points', 'Overlap_Cortical', 'Overlap_Bone',
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'Cortical_Bone_Ratio', 'User_Azimuth', 'User_Altitude', 'Total_Time'
]
try:
with open(csv_path, 'a', newline='') as csvfile:
writer = csv.writer(csvfile)
# 如果是新檔案,寫入 Header
if not file_exists:
writer.writerow(headers)
# 寫入 Left 數據
writer.writerow([
label_str,
'L',
diameter_l,
length_l,
swarm_size,
max_iter,
# f"({best_position_l[0]:.2f}, {best_position_l[1]:.2f}, {best_position_l[2]:.2f})",
f"({best_position_l[2]:.2f}, {best_position_l[1]:.2f}, {best_position_l[0]:.2f})",
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f"{best_position_l[3]:.2f}",
f"{best_position_l[3]-azi:.2f}",
f"{best_position_l[4]:.2f}",
f"{best_position_l[4]-alt:.2f}",
intersections_l,
f"{loss_l:.2f}",
cyl_points_l,
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f"{overlap_cortical_l:.2f}",
f"{overlap_vertebral_l:.2f}",
f"{(overlap_cortical_l/overlap_vertebral_l if overlap_vertebral_l!=0 else 0):.2f}",
f"{user_azimuth_l:.2f}",
f"{user_altitude_l:.2f}",
f"{total_time:.2f}"
])
# 寫入 Right 數據
writer.writerow([
label_str,
'R',
diameter_r,
length_r,
swarm_size,
max_iter,
# f"({best_position_r[0]:.2f}, {best_position_r[1]:.2f}, {best_position_r[2]:.2f})",
f"({best_position_r[2]:.2f}, {best_position_r[1]:.2f}, {best_position_r[0]:.2f})",
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f"{best_position_r[3]:.2f}",
f"{best_position_r[3]-azi:.2f}",
f"{best_position_r[4]:.2f}",
f"{best_position_r[4]-alt:.2f}",
intersections_r,
f"{loss_r:.2f}",
cyl_points_r,
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f"{overlap_cortical_r:.2f}",
f"{overlap_vertebral_r:.2f}",
f"{(overlap_cortical_r/overlap_vertebral_r if overlap_vertebral_r!=0 else 0):.2f}",
f"{user_azimuth_r:.2f}",
f"{user_altitude_r:.2f}",
f"{total_time:.2f}"
])
print(f"[CSV Saved] {csv_path}")
except Exception as e:
print(f"[Error] Failed to write CSV: {e}")
fig.text(0.5, 0.98, f'{label_str} Best Position', ha='center', fontsize=15)
fig.text(
0.5, 0.44,
f'L: Diameter = {diameter_l} mm, {length_l} mm, '
f'R: Diameter = {diameter_r} mm, {length_r} mm, '
f'Swarm size = {swarm_size}, Iteration = {max_iter}, Total time = {total_time:.2f} s',
ha='center', fontsize=12
)
fig.text(
0.5, 0.03,
# f'Left : Position = ({best_position_l[0]:.2f}, {best_position_l[1]:.2f}, {best_position_l[2]:.2f}), '
f'Left : Position = ({best_position_l[2]:.2f}, {best_position_l[1]:.2f}, {best_position_l[0]:.2f}), '
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f'Azimuth = {user_azimuth_l:.2f}, Altitude = {user_altitude_l:.2f}, '
f'Intersection = {intersections_l}, Score = {overlap_cortical_l:.2f} / {overlap_vertebral_l:.2f} / {cb_ratio_l:.2f}',
ha='center', fontsize=9
)
fig.text(
0.5, 0.01,
# f'Right : Position = ({best_position_r[0]:.2f}, {best_position_r[1]:.2f}, {best_position_r[2]:.2f}), '
f'Right : Position = ({best_position_r[2]:.2f}, {best_position_r[1]:.2f}, {best_position_r[0]:.2f}), '
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f'Azimuth = {user_azimuth_r:.2f}, Altitude = {user_altitude_r:.2f}, '
f'Intersection = {intersections_r}, Score = {overlap_cortical_r:.2f} / {overlap_vertebral_r:.2f} / {cb_ratio_r:.2f}',
ha='center', fontsize=9
)
fig.tight_layout()
date_str = datetime.now().strftime("%Y%m%d")
file_name = os.path.basename(image2_path)
level = file_name.split('_')[0]
output_folder = os.path.join(base_folder, date_str, patient_id)
os.makedirs(output_folder, exist_ok=True)
if CBT == True:
way = 'CBT'
else:
way = 'TPS'
path = save_with_unique_name(output_folder, label_str, way,
diameter_l, length_l, diameter_r, length_r,
swarm_size, max_iter)
fig.savefig(path, dpi=200, bbox_inches="tight")
print("[Saved figure]", path)
plt.close(fig)
def eval_overlap_from_position(
pos,
optimize_size: bool,
spine_tensor: torch.Tensor,
image_shape,
spacing,
device: torch.device,
grid=None,
fixed_diameter: float | None = None,
fixed_length: float | None = None,
):
"""
根據 position 生成 cylinder mask再算 overlap ratio
"""
if optimize_size:
d, L = snap_to_discrete_values(pos[5], pos[6])
params_5 = pos[:5]
else:
if fixed_diameter is None or fixed_length is None:
raise ValueError("fixed_diameter and fixed_length must be provided when optimize_size=False")
d, L = fixed_diameter, fixed_length
params_5 = pos
z, y, x, az, alt = params_5
cyl_mask = generate_cylinder_n_torch(
d, L,
z, y, x,
az, alt,
image_shape, spacing,
device=device,
grid=grid
)
overlap = compute_overlap_ratio_from_cylinder_mask(cyl_mask, spine_tensor)
return overlap, d, L